

Move your green timeline cursor to 48F, or manually type in frame number. Notice the camera will always look at the target object.

Using the navigation icons, adjust the viewport perspective to the desired starting position for your fly-through animation, for example house left. With the camera activated, the view seen in the viewport is also the view seen in the camera. In the object manager, select the null target object (by default named Camera.Target.1) and use the blue and green arrows in the viewport to position the target object center stage, approximately 5 ft higher than stage height.Ĭlick on the black bracketed plus symbol or ‘crosshair’ next to the camera object to make sure the camera view active. Or you can export/import lights directly from Vectorworks.Ĭreate a Target Camera by holding down the camera icon. You can also adjust how far away the light in from your objects using the XYZ arrows.Īn alternative approach to lighting is to add an area light with shadows as well as a few omni lights without shadows with ambient illumination checked. Note: Resolution and image quality will be address later in After Effects.Īdjust intensity until a desired balance of light and shadow is achieved, try typing in 200% for example. Click the render clapboard icon (or Command+R) to see what your scene looks like rendered. Using the multi-view icon (or middle mouse button) will help you see your model from multiple perspectives. Tip: Press “S” on the keyboard to focus the viewport camera on the light. Position the light as close as possible to the ceiling without going through, if applicable. Pull the orange handles (boxes) to increase the size of your area light to roughly the width & depth of your set. This will rotate the area light to be above your scene.

Manually enter “90” in the Rotation P text field. While the light object is selected in the viewport, pull the red (X), green (Y) and blue (Z) arrows to position your light above and slightly in front of your scene.Ĭlick on the “Coord” tab. Add an area light by holding down the lightbulb icon. In the general tab, click on the light object in object manager and turn shadow type to Area.

Now that you have successfully imported your model, let’s add some lighting. Export your 3D model from Vectorworks as a.
