
Ambient Occlusion, which is used to add soft shading and contact shadows to a model.Examples of detail are pitting and dents on a metal surface or grain in wood. Normal, which adds detail to a surface without adding more polygons.It also affects the sharpness or blurriness of the reflections and highlights on a surface. Roughness, which determines how rough or smooth a surface is.Metalness, which determines if a material is metallic and which parts are metallic.Albedo, which is the material's color map and is also called Diffuse and BaseColor.

Broadly speaking, each material contains all or most of the following textures: They're assigned different materials, like wood, metal, painted metal, plastic, and rubber. The sample scene in this tutorial contains a number of polygon box objects. This tutorial is a guide to basic PBR shader setup and FBX export for Azure Remote Rendering projects. It's similar in many ways to PBR setup in other content-creation apps like Maya. The procedure described in this tutorial works in 3ds Max 2019 and 3ds Max 2020.Ī change in how 3ds Max 2021 exports bump maps means that normal maps will not be found by the conversion service if that version is used.Ĭreating physically based rendering (PBR) materials in 3ds Max is a straightforward task.
